ROOM SERVICE
Fictional hotel / booking demo
G / Downstairs
A few good places
to be between plans.
You do not need a reason to leave your room. A chair, a book or the sound of the kettle will do.

G / The lounge
A chair with no agenda.
Pick the armchair by the lamp. Put your bag down. There is no programme to follow and nobody here needs to hear your five-year plan.
The lounge is the house's soft landing: a place for a first cup, a last conversation or an unremarkable hour that turns out rather well.

Percy recommends the chair. Percy is not impartial.
G / The library
Borrow a book. Lose an afternoon.
A shelf of books, a long table and a lamp that makes the page look inviting. Start in the middle if you like; nobody is keeping a reading list.
In this imagined house, books are for taking upstairs and bringing back downstairs. The system is deliberately less complicated than the plots.

Mabel runs a strict no-bending-the-corners policy.
G / The night kitchen
For the cup after the last cup.
A little kitchen for tea, toast and the peculiar hunger that arrives after you have brushed your teeth. Pull up a stool; Pip is already on shift.
The room is designed around ordinary things within reach: cups on a shelf, bread by the board, a place to sit while the kettle gets on with it.

Pip's opening statement is usually a quiet click.
A note on sharing.
The rooms work best when everyone can make themselves comfortable. Keep conversations gentle late at night, return the books and leave a clean cup for the next person. Pip can boil water. He is less good at washing up.